This is the easiest mechanic to understand of the five new mechanics and is consistent in all its applications by that it always triggers when the creature dies
WATCH | Hartlin explains how cards are graded on scale from 1-10: He flew to Toronto, secured the card from the owner's representatives, then jetted off to California
Compared to other TCGs where cards cost a fixed amount, L5R: TCG has a neat gameplay twist in that players choose how long their cards remain on the battlefield, spending fate tokens to keep characters and effects in play for extra rounds something that can potentially swing the victory in their favour
Sometimes, bad luck strikes and you might not have any energy cards in your hand
However, there are cases where you either don't have enough Energy, or you need to save it
As this effect only affects creatures, one easy way around this is to primarily use card types such as artifacts and Planeswalkers that are capable of targeting your opponents' permanents, rather than using creatures that can be more easily removed than ever