360 side-loading pockets, embossed Charizard cover in matte black or signature orange, full-perimeter YKK zipper, lychee-grain PU leather
[W][W][C][C] Freezing Wind: 100
We might get overrun game 1 if we never draw our removal but after sideboard, we have access to 8 removals which turn our Heliod into creature very easily and they cant remove it unless they have Soul-Scar Mage
The clean linework, the pose, and the fact it still has that dragon-type scratching effect all make for a really nice card
Keep in mind that pack points are accumulated separately by expansion, so open booster packs from Genetic Apex (A1) to get pack points for Melmetal
We ended up adding a fourth creature type, Merfolk, and used the three-three-two-two model that I had designed for Khans of Tarkir