Seldom were artists told anything other than the cards title and its effect
This is because R&D decided that intimidate was too difficult to counter or play against after color-changing stopped being a common card effect
Terra, Magical Adept A powerful enchantment powering creature, this Terra is the capstone of the humans transforming into summons, and promises a lot of power from the front, and especially the back if you have the enchantments to pay it off
In Blue-Red Murktide, it even helps fuel the graveyard, which allows you to play an early Murktide Regent
(Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigoration Hot Springs: Put a +1/+1 counter on target creature you control
In a couple of turns this can become a 6/6, and blocking with it, then tapping before damage is also something you can do