When the vehicle deals damage, you roll a die and if the result is equal to the mana value of that vehicle, it deals that much damage to any target
Thassa seems pretty nice since shes the cheapest of the five at only three mana and free scry plus the ability to make your creatures unblockable are both powerful
Likewise, an opening hand with two lands feels far more keepable with a card that can turn itself into an Island for a single mana
Secret Tunnel is a sweet upgrade to Rogues Passage, and I love the intriguing text about itself not being able to be blocked suggesting shenanigans in lands decks/earthbending decks
So welcome, once more, to my coverage of Magic: The Gathering
And so I do, tapping and turning and drawing and placing and attacking, but Im also extremely vulnerable now