Plus, theres all the fun of Tree of Perdition and its life-swapping chicanery that can shorten a match, or be used as a bargaining chip for politically-minded games
The exile effect will gain you life, helping you to stay alive to have the time to use the activated ability, which is pretty powerful
Im incredibly impressed by the pairing of Pippin, Warden of Isengard and Merry, Warden of Isengard, whom I feel should take centre stage as the stars of this token-heavy deck
It can't be targeted, and damaged-based removal has to do a lot to kill it (such as Pestilence or Hurricane)
Gruul Prowess relied on about a dozen spells to trigger valiant and prowess abilities, while Mono-Red Aggro leaned on a sizable lineup of creatures to deliver relentless damage
All of my five-color Commander decks are getting a copy of Urza