As usual, Im covering only the best cards in the set for Commander
Arcane Denial is fine
Psychic Frog Psychic Frog is heavily inspired by a great creature from MTGs past: Psychatog
As far as prize support goes, this can vary from store to store

Personally, I play with a Commander deck helmed by Rona, Herald of Invasion as a "Legends matter" playstyle using a lot of Historic cards: Commander (1) 1 Rona, Herald of Invasion Creatures (32) 1 Agent Venom 1 Alandra, Sky Dreamer 1 Azami, Lady of Scrolls 1 Cyclonus, the Saboteur 1 Dragonlord Silumgar 1 Drana, Kalastria Bloodchief 1 Drana, Liberator of Malakir 1 Elrond, Lord of Rivendell 1 Emet-Selch, Unsundered 1 Ghoulcaller Gisa 1 Gisa, Glorious Resurrector 1 Gix, Yawgmoth Praetor 1 Gyruda, Doom of depths 1 Henrika Domnathi 1 Ioreth of the Healing House 1 Jerren, Corrupted Bishop 1 Kinzu of the bleak coven 1 Mikaeus, the Unhallowed 1 Minn, Wily Illusionist 1 Satoru Umezawa 1 Seizan, Perverter of Truth 1 Sheoldred 1 Sheoldred, the Apocalypse 1 Spider-Man 2099, Miguel O'Hara 1 Starscream, Power Hungry 1 Sygg, River Cutthroat 1 Symbiote Spider-Man 1 Vela the Night-Clad 1 Vendilion Clique 1 Venser, Shaper Savant 1 Vohar, Vodalian Desecrator 1 Yawgmoth, Thran Physician Planeswalkers (4) 1 Kaito, Dancing shadow 1 Kaito Shizuki 1 Liliana, Dreadhorde General 1 Teferi, Temporal Pilgrim Instants (5) 1 Cyclonic Rift 1 Deadly Rollick 1 Desynchronization 1 Force of Will 1 Spider-Sense Sorceries (3) 1 Damnation 1 Rise of the Dark Realms 1 Victimize Artifacts (13) 1 Bident of Thassa 1 Bitterthorn, Nissa's Animus 1 Bontu's Monument 1 Charcoal Diamond 1 Commander's Sphere 1 Crystal Skull, Isu Spyglass 1 Honor-worn Shaku 1 Jet Medallion 1 Sapphire Medallion 1 Sky Diamond 1 Sol Ring 1 The Irencrag 1 Whip of Erebos Battles (1) 1 Invasion of Fiora Lands (41) 1 Ash Barrens 1 Bojuka Bog 1 Castle Locthwain 1 Desert of the Glorified 1 Desert of the Mindful 1 Dimir Aqueduct 1 Drowned Catacomb 1 Fetid Pools 10 Island 1 Myriad Landscape 1 Path of Ancestry 1 Polluted Delta 1 Port of Karfell 1 Reliquary Tower 1 Rivendell 1 Rogue's Passage 1 Shipwreck Marsh 11 Swamp 1 Tainted Isle 1 Tocasia's Dig site 1 Underground River 1 Watery Grave In this deck, two Historic cards benefit my aggressive end game

Sure, you can easily gain five or more life in a turn to reduce its casting cost and its lifelink ability almost guarantees that once it lands, but its second ability just doesnt pay off as well as it should