Trample and blitz plus the ability to return it to the battlefield if it dealt damage to a player are a great mix of abilities to put pressure on an opponent while also drawing cards
Your commander needs to be the same type declared with Umori, the Collector, so youll most often find it companioned alongside all-creature decks, though enchantment creature or artifact creature commanders open other possibilities
Also, its x2 Water weakness makes it easy prey for Slowkings Psychic attack, which any deck playing Triple Boost Energy can toss in and make use of via Ditto Prism Star
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As well as this, the cards are also first edition, shadowless and feature some holographic cards
Its good if you manage to blink it to get the most out of a commander entering the battlefield