If you don't have a legendary creature out or need to refill your hand, you can dig through the top four cards of your deck to take as many legendary cards as you like, and create Treasure tokens for each card you don't take
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or a Quick-Play Spell, you can activate it this turn
She does have a nice collection of stats and a powerful ability, however, so she could see play
Sorcery Color tag templates(None) Color tag templates(None) Simian Spirit Guide Exile this card from your hand: Add
It's not an insane card, at least not for the first couple of turns, but the chance to fill the board with Naga clones makes me grin like an idiot
Ive chosen to play three copies of Assassins Trophy and zero Abrupt Decay