Since I play casual Commander, these drop off my Top 10 list, but Id definitely pepper them into decks where I think theyll shine
Uncovering these hidden gems is a great part of the Magic experience as is taking them for your own and then unleashing them on your unsuspecting play group
The extra Canopy land is great too and lets you effectively run cycling lands that also trigger your landfall and never come into play tapped
Balanced for Limited play, filled with creature synergies, and a guaranteed foil in every pack for your collection
The growth part is a plus, but it needs to survive a turn for its power to shine, as its ability only triggers at the beginning of each turn
The deck focuses on building a synergy between multiple pirates on the board, and makes good use of locations