In an aggro match-up, focus on getting more of your high-value questers like Wendy Darling, Talented Sailor on the board early, then use characters like Jasper and Kit Cloudkicker to slow your opponent down while you out-earn them on lore
Much like Aladdin, Heroic Outlaw, Robin, Champion of Sherwood will net you a tasty two lore whenever he banishes an opposing character in a challenge - a shame his steel identity means he wont be forcing your opponent to lose lore as well like his predecessor
Being able to attack or ally with anyone in your group makes the whole thing feel like an adventure, with the WOTC FF Party rules taking it one step further
We kept the number of cards depicting magic spells and limit breaks low, as we wanted many of our instants and sorceries to depict memorable story moments from games, and those noncreature slots were in direct competition
Let me know in the comments section below, or lets take the discussion over to the Draftsim Discord
While I understand Magic wanting to include one of the key mechanics for the deck on its face commander, I cant help but feel that its a bit strange to see the ability on Terra