This allows decks to have the flexibility to solve problems they couldn't naturally solve and have reach they wouldn't usually have without having to sacrifice much to get it
Amethyst Emerald has some nice rush characters that can pop damage, then dropping Go Go will once again net you some lore for just two ink, with a body on board that's Evasive for survival, ready to be bounced and played again for even more lore gain
Shimmering Skies also features a minor re-design to the style of Enchanted cards, making the info boxes take up less space so that the art can properly stretch to every border of the card
Mind Peel
Foil-Only Future Sight Frame Cards 0243_MTGMB2_Fut_Foil: Foil 0244_MTGMB2_Fut_Foil: Urza, Lord High Artificer 0245_MTGMB2_Fut_Foil: Gix, Yawgmoth Praetor 0246_MTGMB2_Fut_Foil: Dragon's Approach 0247_MTGMB2_Fut_Foil: Squee, Goblin Nabob 0248_MTGMB2_Fut_Foil: Multani, Yavimaya's Avatar 0249_MTGMB2_Fut_Foil: Titania, Protector of Argoth 0250_MTGMB2_Fut_Foil: Captain Sisay 0251_MTGMB2_Fut_Foil: Gerrard, Weatherlight Hero 0252_MTGMB2_Fut_Foil: Mirri, Weatherlight Duelist 0253_MTGMB2_Fut_Foil: Xantcha, Sleeper Agent 0254_MTGMB2_Fut_Foil: Arcane Signet 0255_MTGMB2_Fut_Foil: Karn, Legacy Reforged 0256_MTGMB2_Fut_Foil: Command Tower 0257_MTGMB2_Fut_Foil: Reflecting Pool Playtest Cards Return First seen in Mystery Booster , playtest cards resemble the internal prototypes used by Wizards of the Coast when creating a Magic set
This ability is pretty medium these days, as you can't use it until late, and oftentimes you'd rather be using your mana on something else