The artifact hate has also become stronger and hurts affinity, as did the ban of Mox Opal
Veterans will remember how powerful Adventure cards are in Limited, providing two cards in one, so getting good Warp cards will increase the power and stability of a deck
Songs work like Actions, but have the alternate cost of exerting a character with equivalent cost
You play lands only during one of your two main phases and can only play one per turn
For me to regret passing you the Sarkhan, here's what has to happen: First, we have to get paired (typically, you play against three of your seven opponents)
As a noncreature spell itself, it plays very nicely in multiples