He is a 2/2 for three mana, and whenever he attacks, all attacking creatures you control get +1/+1 until end of turn
Sure, it's still counterable, unlike Akroma, Angel of Fury, and sure, first strike and trample are kind of overkill on a creature that already has evasion from flying, but Timmy players get their kicks out of reading the 12-word essay that is Akromas text box
Here, well explain how menace works, what kind of odd rule interactions exist, and how you can deal with creatures that have menace in your games
The thing that makes Deadeye so potent is that you can flicker it to give a new Creature that ability
If you like dealing damage, preventing the gaining of life, and like playing lesser-known cards, this one is for you
What happens if one of these cards leaves the battlefield