There's no main phase between your combat phases, so you'll have no opportunity to cast spells or activate abilities that could only be activated any time you could cast a sorcery
I really like the mix of volumetric and flat details and how they ooze and intertwine with each other
Played in 10,318 decks over at EDHREC.com so it's pretty commonly seen at the kitchen table quite often, and this is a green version, but two to tap so you can more easily cast and use it on the same turn without frumping around
I played a deck of my own devising and was rewarded with my best matchup in the Top 8: Esper Dragons
By itself it hits for 1 damage, then 6, and then 8 over three turns, not to mention how stupid a second copy makes it
Related While this Commander may take a while to hit the field due to her higher-than-average mana value, her Lifelink can enable you to quickly recover from an early loss of life or tempo