On top of that, those decks only want to run one or two copies of this kind of card
Furthermore, it allows you to quickly go through your library and win via alternate win conditions
Both of them do a good job of showing up the expansions new mechanics and key features, and after playing them I dont think a third one would have been necessary, especially because it would have just been another Ruby/Emerald like last time
It better suits green ramp decks and I find I prefer the consistency of just playing more ramp and more threats in those
Against Voltron or reanimator decks, go after nontoken creatures
So get your Eldrazi, Angels, Dragons, and other big expensive creatures ready, because were going to talk about the commanders that will help you take the fullest advantage of reanimator cards