Absolute Virtue Adelbert Steiner Aerith Gainsborough Ambrosia Whiteheart Ashe, Princess of Dalmasca Bahamut, Warden of Light Beatrix, Loyal General Cecil, Redeemed Paladin Choco, Seeker of Paradise Cid, Timeless Artificer Cloud, Midgar Mercenary Cloud, Planet's Champion Crystallized Serah Dion, Bahamut's Dominant G'raha Tia Garnet, Princess of Alexandria Giott, King of the Dwarves Hope Estheim Hydaelyn, the Mothercrystal Joshua, Phoenix's Dominant Judge Magister Gabranth Lightning, Army of One Minwu, White Mage Noctis, Prince of Lucis Phoenix, Warden of Fire Rinoa Heartilly Rosa, Resolute White Mage Rufus Shinra Serah Farron Snow Villiers Squall, SeeD Mercenary Stiltzkin, Moogle Merchant The Wind Crystal Tidus, Blitzball Star Venat, Heart of Hydaelyn Yuna, Hope of Spira Zack Fair Zidane, Tantalus Thief
This early enchantment is like having Sokka, Lateral Strategist on board and it doesn't matter if those attackers are tokens or not
I wouldnt recommend this if youre a creative player who likes to brew wild decks in your spare time, though
Im all over this
Thats why ramp cards are so useful, they let you get on with things as fast as you can
The planeswalker costs six, for an okay 5 loyalty, and +1s to draw one from your top two and then -1s to untap four permanents like lands for Stasis or stuff