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Commander: Tovolar, Dire Overlord Creatures: Anara, Wolvid Familiar, Archetype of Aggression, Assembled Alphas, Deranged Whelp, Exuberant Wolfbear, Fearless Pup, Ferocious Pup, Goblin Anarchomancer, Hound Tamer, Howling Giant, Huntmaster of the Fells, Immerwolf, Instigator Gang, Kessig Naturalist, Moraug, Fury of Akoum, Nightpack Ambusher, Nylea, God of the Hunt, Outland Liberator, Proud Wildbonder, Pyreheart Wolf, Ruin Grinder, Spirit of the Hunt, Tovolars Huntmaster, Ulrichs Kindred, Village Watch, Wandering Wolf, Wolf of Devils Breach, Wolfbriar Elemental, Xenagos, God of Revels, Young Wolf Planeswalkers: Arlinn, the Packs Hope Enchantments: Berserkers Onslaught, Breath of Fury, Feed the Pack, Howlpack Resurgence, Perilous Forays, Unnatural Growth, Wolfcallers Howl, Zendikar Resurgent Artifacts: Everflowing Chalice, Rhonass Monument, Sword of the Animist, Travelers Amulet, Wayfarers Bauble Instants: Deglamer, Second Harvest, Unravel the Aether, Valakut Awakening, Volcanic Offering Sorceries: Caravan Vigil, Far Wanderings, Full Flowering, Ghireds Belligerence, Grow from the Ashes, Howl of the Night Pack, Mizzium Mortars, Predatory Focus, Rishkars Expertise, Shamanic Revelation, Traverse the Outlands, Traverse the Ulvenwald Lands: 11 Forest, 7 Mountain, Ash Barrens, Blighted Woodland, Cinder Glade, Cragcrown Pathway, Game Trail, Gruul Turf, High Market, Highland Forest, Kazandu Refuge, Kessig Wolf Run, Looming Spires, Oran-Rief, the Vastwood, Rockfall Vale, Rootbound Crag, Rugged Highlands, Sheltered Thicket, Shivan Oasis, Stomping Ground, Temple of Abandon, Turntimber Grove The Packs Calling The inspiration for the lineage of this deck started almost immediately upon learning about Magic: the Gathering

Ive found that this is a very funny and annoying way of stopping a highly strategic opponent in their tracks
Carry yen for backup
If you manage to add convoke to a spell with kicker, or maybe kicker to a spell with convoke, as long as youre casting it, you can convoke creatures to pay for the combined costs of the spell and its kicker ability
This 7/7 creature is extremely hard to get rid of, and it also cant be countered, so it will almost always hit the battlefield, and when it does, it sticks around for the long haul