Beastmaster Ascension: That is quite the clock to rush to destroy this in a Commander game
I wonder how long we'll have to wait before Wizards gives us a battle-centric commander
Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield
(This includes morph, manifest, disguise, cloak, and a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield
Having access to both of Belunas potential effects in the command zone grants a huge amount of flexibility to your plays, and her color identity gives you access to a wide variety of adventures to stack your deck with
I thought it might be nice to document the releases, and continue to update the forum on new releases