But just one target - good against the archenemy in multiplayer on the first turn to take out their nasty combo piece and then showoff the person's hand to the others who need to take them out and down
Youve got to toss two cards unless one of them is a creature, which makes this perfect in creature-heavy builds
I should be back during the week of August 1, hopefully with no more panic-inducing news about buyouts, major format changes, or some new Eldrazi-involved nonsense
In theory, the cleanup step at the end of turn is also a no-priority zone
It either exiles key cards or simply threatens to end the game pretty fast
Spending rare wildcards on things like Brainstorm, Mana Tithe, and Faithless Looting is the price you have to pay if you want to play Historic on a competitive level