Not to mention theyre the perfect way to introduce entities were familiar with from real-world mythology into Magic
Since you have at least twelve copies of each of the three parts of the engine (enablers/dredge cards/payoff), youre more resilient to discard spells and counterspells if they discard one of your enablers, its likely you have another one in hand
A good rule of thumb is this: during buyout season, try to be a net seller
Our writer Andy's already tackled the top-tier commanders
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If you gain control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as your next untap step begins