6 Gilt-Leaf Archdruid Mono-green decks arent traditionally known for locking players out of a game, but under the right circumstances, Gilt-Leaf Archdruid can do just that
The Lesson Learn When To Quit Unlike the last example where Cathy was also partially at fault, this screw-up rests firmly on my shoulders
Youre going to need to do real work to make this card worth the two mana, but I could imagine it being possible
Youre going to want to attack pretty aggressively with a werewolf deck, so if you can spread your damage out between all your enemies, youll force them to attack one another while keeping yourself safe
Those same mono-black decks which desire such consistency will already have reanimation options built in, which makes this especially potent in those decks
Haven't seen those in a while