With Gushs ability, you can draw two cards without having to spend any mana, which lets you have ultra-powerful turns
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The most common cards you use include fight spells and bite/punch spells, but you can support them with combat tricks to make Legolas grow with counters before you punch your opponents creatures
Rather, its a prime example of how Wizards tends to push new card types and mechanics early in an effort to encourage players to try them out while also seeking the tipping point between unplayable and too good. This is the same principle that lead to the creation of ban-worthy cards like Smugglers Copter
Without explicitly granting flashback to one of your instant or sorcery spells in the graveyard, Kess filled a niche that I think a lot of players were looking for
Even in your average deck, you should be able to get it down to five or six