If you can build a good enough ramp deck, this is an insane win condition
Removing a game-ending threat for one mana represents incredible value even when opponents gain 10+ life, since dead players gain no life at all
- (1) Game rules
Given these cost much, much more because they include alternative art treatments and additional chances to grab rare cards, we'd still recommend Play Boosters as a way into the hobby, or if you're just looking to build up a sizeable collection of cards without spending crazy money
Currently, my favorite conceptually is TrickbindThassas Oracle is a very common way for a player to try to win, and if you have Trickbind theyre basically guaranteed to lose instead of win unless theyve protected it with a Silence type effect
Rather, its the incredibly broad and varied options its capable of knitting together into totally unforeseen strategies that creates an imbalance, and the ease with which even a modest burst of early triggers can snowball into a massive resource lead or outright victory