Coming in the form of two starter decks known as Dark Hammer and Enchanted Echo each box contains the same number of sixty playing cards, one metallic coin, damage counters, a deck box, a two-player playmat, and an online code to take the battle online
And while you can fill the gaps in your Archer tribal deck with cards like Adaptive Automaton and Coat of Arms, as well as perhaps a way to search up your Doyen, at that point you could basically be any tribal deck
3 Swiss rounds
Heres my shortlist of noteworthy upgrade options, divided by price point rather than card function: $1 OR LESS OPTIONS Marionette Master, Armix, Filigree Thrasher, Gravebreaker Lamia, Disciple of the Vault, Voltaic Construct, Ill-Gotten Gains, Stinkweed Imp, Orbs of Warding, Silent Gravestone, Scourge of Nel Toth, Mimic Vat $10 OR LESS OPTIONS Priest of Yawgmoth, Staff of Domination, Crypt of Agadeem, Pili-Pala, Basalt Monolith, Bolass Citadel, Metalwork Colossus, Nettlecyst, Currency Converter, Grim Hireling, Ruthless Technomancer MORE THAN $10 OPTIONS Entomb, Reanimate, Altar of the Brood, Retrofitter Foundry, Cabal Coffers, Defense Grid, Blightsteel Colossus, Darksteel Forge, Revel in Riches, Pitiless Plunderer THEY PUT THE NASTY IN DYNASTY This precon has been one of the hardest to make upgrade recommendations for not because theres any shortage of good options, but because theres just too many equally strong directions to take the deck

Our second card draw spell is Mind into Matter, which for two and X draws us X cards and lets us put a permanent of mana value X or less into play tapped
At the beginning of combat, he dumps all those counters as +1/+1s onto a target creature