The new Slow Lands are some of the best dual lands to come out of the past few years, and theyre poised to become a Commander staple
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Just like The Lord of the Rings: Tales of Middle-earth, this means Wizards has no end of content to pull from
Let any human settlement grow too large, or advance too far, and suddenly you have Sin knocking at its doorstep, ready to annihilate everyone, spitting out a corrupted husk afterwards
Tinybones, Trinket Thief This also two-drop dork has a trigger at the beginning of each end step too to draw if some foe discarded and then lose a life too - then mana sink six to have everyone else with no hand get dropped to 10 life
I expect this card to mainly show up in Commander, but it could also push a Standard Reaniamtor deck over the edge