There arent many Tribal card type cards, and none of them are crucial to having a good time, so dont worry
Their utility fades quickly, as theyre underwhelming creatures, but fast mana that breaks the rules is pretty much always a problem
While there may be other powerful Dragon monsters in the game, Felgrand Dragon's unique effect and potential for high ATK boosts make it a viable option for certain strategies, especially those centered around graveyard interactions and powerful monster summoning
Cycling cant be countered with normal counterspells but effects that can counter activated abilities can counter cycling, like Nimble Obstructionist or Trickbind
As much as fans of the deck may be sad about it, this is most likely good for Magic: The Gathering 's Standard format as a whole, and it may even allow midrange decks to regain some traction after being relegated to fringe status (or lower) for far too long
These decks arent exactly tearing up the tournament or ladder scene, though you should expect to face them every now and then