So in a Commander context, I see discard as the best way to describe a swathe of interdependent synergistic mechanics, mostly based in black, which look for advantage by quickly pitching their own hand to the graveyard
If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it
If this card is in your Graveyard you can pay 1000 Life Points
If the creature loses flying before Shadow Puppeteers's last ability resolves, the creature will still become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn
Not only does Gourgeist allow the player to deal some decent damage, but it can also prevent the opponent's Pokmon from retreating , as long as it has enough energy
For the deck's strategy, I wanted to capture the core gameplay loop of FINAL FANTASY XIV