Now you can use your Ultra Ball with full knowledge, making the most optimal decision

(Search your library for a land card and put that card in your hand.) Untapping creatures Untapping lands Variable creature (This creature enters the battlefield with X +1/+1 counters.) Ward (for mana) GreenSecondary Animating Artifacts (Target/all non-creature artifact(s) you control becomes an artifact creature.) Basic land counting (Doing an effect equal to the number of basic lands of a certain type you control.) Card draw Color changing (Target/this creature becomes the color(s) of your choice until end of turn.) +N/+N (on creatures) +N/+0 (on creatures) +0/+N (on creatures) +0/+N (on spells) +0/+N (on Auras) +N/+N to your team, one-shot +N/+N to your team, ongoing "Curiosity" (Whenever this creature deals combat damage to an opponent, draw a card.) Deathtouch Defender Exiling cards from graveyard Flash Haste Hexproof Indestructible "Maro" ability (This creature's power and toughness are equal to the number of cards in our hand.) Playing cards off the top of your library, paying their mana cost (You may look at the top card of your library and if it's a [blah] you may play it.) Putting enchantments from hand onto the battlefield "Reanimation" (Return a creature card from a graveyard to the battlefield.) Rules setting Scry Treasure creation (artifact tokens with "T, Sacrifice this artifact: Add one mana of any color.") Vigilance "Warlord" (This creature's power and toughness is equal to the number of creatures you control.) GreenTertiary +N/+0 (on Auras) -N/-N (on spells) Cast spells from your graveyard

While there are some chaos cards, the idea behind the deck is more of just to make stuff happen
31/62 Arbok
Compare the chase-card-to-box ratio: S10Bs 1.0 ratio is unusual most sets with a named chase card trade at 45 the cards value
Of course, you can make Battle Angels of Tyr even better with a commander like Mondrak, Glory Dominus to double the myriad tokens