This has long been seen as a downside for the colour, but Tataru Taru turns it into a big upside by having you make a tapped Treasure token whenever someone draws and it isn't their turn
Red has a number of great enchantments that feature everything from double or even triple damage, all the way through to cheating creatures into play
People remember Time Walk's awesome power and that power commands a high price at auction even decades later
Both parties just need to agree on the total approximate market value, factoring in condition and personal preference
You can use Entomb and Buried Alive, and Land Tax, and set up the graveyard for him to pop off
As this effect only affects creatures, one easy way around this is to primarily use card types such as artifacts and Planeswalkers that are capable of targeting your opponents' permanents, rather than using creatures that can be more easily removed than ever