It also has a ton of reprints, however, which keeps its value around $2-3 for the most part
That was the basic through-line with every installment for a while, and even many of the later games that leaned back on the series' crystalline origins
Once Cosmic Intervention resolves, any "When [this creature] dies" abilities of permanents you control won't trigger for the rest of the turn because those permanents won't be put into the graveyard
This colorful flying hippo gives away cards, tokens, and even life, making every game about building alliances
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Hiding it in the graveyard protects it from sorcery speed removal like Vindicate or Wrath of God