Players create a token that's a copy of the creature under control, before sacrificing it at the beginning of the next step
By giving you a 2/2 rebel token every time you have an equipment enter youre never going to be short for bodies to go to war
The Amber card has no extra ability text - simply a bit of flavour text - and middle-of-the-road stats
The most obvious of these factors is the synergy of haste with Saproling Burst, which was known to some as "The Fix." That extra turn almost doubled the strength of the Burst and made it hit for the full 20 damage in only two turns, which would normally mean a kill on turn five, or turn four if backed up by a Blastoderm
They also suffer from any drawbacks that creatures have, like summoning sickness
Its a 3/2 for four that can either blow up a creature or planeswalker, counter a spell, activated ability, or triggered ability