This deck happens to be mono-black, a divergence from the other Commander decks which are all three colored decks to better represent their galactic empires
Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals In: Haven of the Spirit Dragon (creature recursion), 3 Mountain (31 lands is not enough - will miss land drops too often and its vital that the commander come down ASAP - nick loses too many times by not getting threats out in time) In: Cinderclasm (better than blazing volley), Shenanigans (reusable artifact destruction, combos with Liquimetal Torgue), Chaos Warp, Mizzium Mortars (one sided boardwipe) In: Gadrak, the Crown-Scourge, Taurean Mauler, Dragonkin Berserker, Dragonmaster Outcast, Molten Echoes, Minion of the Mighty, Sunbird's Invocation
The back faces are marked with a triangle facing down on the top right
A lot of the other great double red cards for ramp decks are 4 and 5 drops which makes them significantly more uncomfortable than this six drop closer
For instance, it's my strong opinion that every non-singleton deck should have a copy of Possibility StormPossibility Storm
It even spots you a creature to wear the permanent you search up