Sephiroth fits beautifully there, helping to smooth out the curve in a deck that often lacked a solid three-drop outside of Grist
The Griffin is a two-drop 1/1 who gains a +1/+1 pump and flying until the end of turn with Landfall
Other than return to hand effects like Crystal Shard, I haven't seen a tap ability that can flicker without costing a good amount of mana, which you'd want with this, so use as an infinite combo is questionable
Skip to main content SIGN IN Secret Lair: Sonic the Hedgehog (2087 - Non-Foil) Edition: Secret Lair Type: Legendary Creature - Hedgehog Warrior Cast: Rarity: M Collector #: 2087 Pow/Tuf: 2/4 Haste Gotta Go Fast - Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste
After that we are looking for speed, instant is much better than sorcery but again, compromise on this is possible when offered enough power
FURTHER UPGRADES The deck could of course stand to benefit from some more expensive additions