Then, whenever the steed attacks, you create a copy of that Creature thats tapped and attacking, but its also an Illusion that gets sacrificed at the end of combat
C13 introduced some mechanics specifically built for Commander, like tracking how many times a single commander card has been cast and interesting ways to move commanders out of the command zone
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Commander has shifted how this philosophy plays out in practice, and I'd argue the question now rests not in which player is the aggressive deck, but instead who is in a position to play from the back, to be the opposite of 'The Beatdown': Your 'table police'