Haste is very important in multiplayer formats like Commander where you can be the first to swing after mass removal, give your Commander an extra turn to kill with Commander damage and can tap your Commander's tap ability right up front
Fittingly, its CMC, power, and toughness are all odd numbers
As mentioned earlier, the overlap between Magic and Baldurs Gate goes far deeper than just featuring the Companion characters
There are actions we can try to take individually, through constant vigilance, and actions we can take collectively, to curb demand
This probably stems from the fact that so many permanents have abilities that include removing their own counters, which can make the game feel clunky if you dont have a regular way to add more
Once you take this action, you may cast that card if it's legal to do so before any other player can take actions