A common pattern will be to play this on turn 2, evoke Solitude, it goes on suspend, and you get a 3/2 creature in play permanently that removes an opponents creature with another copy on the way in a few turns
This guide focuses on protection, durability, shuffle feel, and value
Lorwyn and Morningtide expanded upon the card type, and there were new cards printed over the next few years until Rise of the Eldrazi
These two things combined will likely help Terapagos ex hold up in value in the long run
DDC - Dark Cutter 160 Salandit D - Suffocating Gas 10 DC - Scratch 30 Salazzle D - Suffocating Gas 40 DC - Gentle Slap 70 Yungoos C - Splash 10+ Flip a coin
The purpose of this is to refill an opponents hand to 7 if they have played any cards, or to put you out of any danger of decking and give you position of basically unbeatable strength if anything should go awry